Because he is using it as the source / reference.
YOU DuniX go to the source -> 900+ AI CG game then refer to his post
And out of those 900 1/4 of them 273 to be exact
Are Complete.
Which is what I said.
How is that proving his point when it
Opposes his point?
Sure I agree there are other things going on, but then he should not have used it as evidence for anything.
The fact you use the word "wizardry" betrays your lack of knowledge, experience and understanding of AI art generation. It's not magic. It's time, effort, training, practice, repetitiveness, editing, etc. And that requires EXPERIENCE. Which is EXACTLY what I have been saying from the start.
In order to create quality AI CG - it takes time and experience and people DO control and abuse it to get what they want. The game you share is an example of the amount of control and abuse. YOUR OWN WORDS show the amount. But then you deny that it requires that kind of ability.
That is not the same thing as bad habits.
In fact it takes much more effort then Daz to get what you want out of an AI at that level of quality.
The kind of bad habits and abuse I am talking about is when you add 1000+ renders in each update. That also slows the progress of the plot to a crawl makes your project never be finished. The thing I am always complaining about.
There is no way reach that magnitude of renders with AI CG, it's just too much effort if you want actual quality out of them.
That means they need to be much more Strategic in what they actually Need. The Opposite of bad habits.
The bad habits I am talking about is posing and redenering every little thing in every little scene like they are some kind of movie director.
There is no way to do that with AI CG, you don't have as much precise control for that kind of variations, you can only maintain consistency through explicit intention and effort.
How much Character Sprites are used in AI CG games compared to Daz Games is evidence enough.