pls ban ai cg games from this site!!

Ashira13

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Have you read my user title? And yes, sometimes it is necessary if someone continues to deviate from the topic of the conversation into areas which do not have anything to do with the conversation.
And yes, even someone experienced with struggle. The bottom line people should remember is:

A newbie will have many more challenges and take more time to consistently generate AI art of quality than someone who has taken the time to learn and is experienced, who has built up their skills, and who has talents not only in writing prompts, but the technical aspects of AI art generation and image editing to touch up output from the AI generator.

However, just because someone may log in 1000 hours generating AI art doesn't mean they are necessarily properly experienced, skilled, and/or talented. It depends upon if they continually seek to improvel their output. If they are simply seeking to churn and burn images to jack off too (or others to jack off too) without seeking to advance their knowledge and skill, they will just remain a prolific punter.
a great prompt is like writing a story, or describing a complete scene in a movie-script. or at least it is in my experience :)
 
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morphnet

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If it's not an argument or evidence of anything?
Because he is using it as the source / reference.

YOU DuniX go to the source -> 900+ AI CG game then refer to his post

Just like DAZ,
Inexperienced or low skilled artists take a lot of time for rudimentary results.
Experienced and high skill artists are able to be "cinematic directors" if the so choose.
and compare. Is what YOU DuniX claimed about daz also found in the AICG games.

The answer is yes
 

Count Morado

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I already showed this.
And where is the evidence of that?
The whole point of many threads on this site is on the point of how to set up and control AI with loras, prompts, etc in order to create NSFW art - including content which would be considered illegal in many jurisdictions.
That's not how an AI Pro actually works. They work with control nets and other AI wizardry the go deep into the internals of the model.

You think they are going to get results like in this project with prompts?
Yes, that is one step in how it works. A newbie will not know how to write a proper prompt. Someone more experienced will have better understanding of wording and specificity. They will also use prompts and models and they use text2image and image2image in order to generate such art.

The fact you use the word "wizardry" betrays your lack of knowledge, experience and understanding of AI art generation. It's not magic. It's time, effort, training, practice, repetitiveness, editing, etc. And that requires EXPERIENCE. Which is EXACTLY what I have been saying from the start.

In order to create quality AI CG - it takes time and experience and people DO control and abuse it to get what they want. The game you share is an example of the amount of control and abuse. YOUR OWN WORDS show the amount. But then you deny that it requires that kind of ability.

How long would it take to setup a scene like what in Daz? It would be a nightmare if there isn't already a scene like that you can readily use.
How long do you think it would take to create a scene like that with an AI art generator, including gathering the image for the image2image. The setting up of the lora, the prompt writing, the many different times of putting through edits and tweaks to get the scene? And then the final pass through photoshop or gimp for any edits?

It's not "give me image" and it's done.
 
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Count Morado

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a great prompt is like writing a story, or describing a complete scene in a movie-script. or at least it is in my experience :)
I agree, particularly as an instructor of English in higher ed and father of an art student in college.
 
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anne O'nymous

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a great prompt is like writing a story, or describing a complete scene in a movie-script. or at least it is in my experience :)
It's more complicated, because when you write a story you can rely on some common sense that the reader will have. If you write something like, "then she goes, running to their house, and he followed her", the reader will assume that he ran too, something that will not necessarily be obvious for an AI.
 

Ashira13

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It's more complicated, because when you write a story you can rely on some common sense that the reader will have. If you write something like, "then she goes, running to their house, and he followed her", the reader will assume that he ran too, something that will not necessarily be obvious for an AI.
true :) it all depends on how well trained the AI is too. try doing that with an "early" pony checkpoint :p
 

DuniX

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Because he is using it as the source / reference.

YOU DuniX go to the source -> 900+ AI CG game then refer to his post
And out of those 900 1/4 of them 273 to be exact Are Complete.
Which is what I said.
How is that proving his point when it Opposes his point?

Sure I agree there are other things going on, but then he should not have used it as evidence for anything.

The fact you use the word "wizardry" betrays your lack of knowledge, experience and understanding of AI art generation. It's not magic. It's time, effort, training, practice, repetitiveness, editing, etc. And that requires EXPERIENCE. Which is EXACTLY what I have been saying from the start.

In order to create quality AI CG - it takes time and experience and people DO control and abuse it to get what they want. The game you share is an example of the amount of control and abuse. YOUR OWN WORDS show the amount. But then you deny that it requires that kind of ability.
That is not the same thing as bad habits.

In fact it takes much more effort then Daz to get what you want out of an AI at that level of quality.
The kind of bad habits and abuse I am talking about is when you add 1000+ renders in each update. That also slows the progress of the plot to a crawl makes your project never be finished. The thing I am always complaining about.
There is no way reach that magnitude of renders with AI CG, it's just too much effort if you want actual quality out of them.

That means they need to be much more Strategic in what they actually Need. The Opposite of bad habits.
The bad habits I am talking about is posing and redenering every little thing in every little scene like they are some kind of movie director.
There is no way to do that with AI CG, you don't have as much precise control for that kind of variations, you can only maintain consistency through explicit intention and effort.
How much Character Sprites are used in AI CG games compared to Daz Games is evidence enough.
 
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Dec 7, 2019
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Have you read my user title? And yes, sometimes it is necessary if someone continues to deviate from the topic of the conversation into areas which do not have anything to do with the conversation.
Oh i didn't realise being snarky was necessary sometimes... in that case

But that was not the thesis of my post.

It is not going to do what you think it is going to do in terms of being faster or freeing up time for other aspects of game development.
What Uberpie has done is increased the number of image assets per release - not necessarily lewd ones, but the dialogue scenes in between.
That's all you needed to write. Nothing further. With that, we're in agreement.
As you nicely demonstrated

If AI allows for the same hours labor to create more, the Dev can reach the required output faster, and either exceed it, or use the time for something else.

Like everything else I said this is pretty obvious, so I just figured I had to speak loud & clear & cover every obvious thing for the slow person at the back of the room :)
 
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tanstaafl

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true :) it all depends on how well trained the AI is too. try doing that with an "early" pony checkpoint :p
I've found that this isn't really about training. This particular AI quirk is purely down to trying to figure out how the hell a AI actually "think". Let me try to explain.

If you write a prompt like this: Panoramic view, castle, sunset, fantasy, (and then go on for however long with little bits of descriptions). You can fine tune a picture with fairly decent control and fewer "what the hell is that" instances.

If you write a prompt with a more literature based approach you can get similar images, and perhaps even get more mood involved, but you'll also get more "whoa...where did that come from?"

The best reasoning I can come up with is that AI, despite being fairly forgiving, still interprets things in ways that are just a bit like a guy that got hit in the head with a shovel one too many times.

Edit: One caveat with the "detail list" approach is that not all details will be included in the image if you have a lot, but leaving the detail out will intrinsically change the final image. So it's hit or miss either way, honestly.
 
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Count Morado

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Oh i didn't realise being snarky was necessary sometimes... in that case

I just figured I had to speak loudly, clearly and state the obvious for the slow kid at the back of the room
I don't think you understand, based upon your attempted retort. But that's okay, for that "slow kid" who thinks everyone else is the "slow kid":

You stated:
which really just saves them a chunk of time to make more art or game... AI is going to hurt artists that create singular works (a painting, portrait etc.) but games are a package, faster art means more time for everything else.
I replied directly:
Do NOT make this mistake.
Ai is not necessarily faster.

Nor does it make more time for everything else.
Updates will NOT be released faster because of AI.
Other items will NOT receive more time for development because of AI.

Will there be exceptions to what I say? Sure.
But the idea you have brought forth is a fallacy.

For artists who have low skill, it will still take a significant amount of time to generate art.
For artists who have great skill, it will allow them to do things they wouldn't normally do and/or increase the number of images, not necessarily the lewd ones.
But update cycles will not change noticeably, nor will time allotted to other parts of development.
You stated later:
Group B
The artists, essentially learning to turn their art into a game....

Group B however will benefit massively from using AI within their drawing and development of art into game, particularly as it becomes increasly integrated into the programs used to draw unique art in the first place. AI will essentially allow them to hand off time consuming but minor artisic tasks to the AI to allow them to focus on the more complex and important issues of their game.
To which I notated, specifically:
NOT DENYING THIS, BUT OF THE 900+ GAMES LISTED IN F95 THAT HAVE AI TAG, THIS HAS NOT BEEN SHOWN TO BE THE CASE.
And then continued in my reply:
As for GROUP B, the artists we see on F95 - such as Uberpie with "Taffy Tales" - who has transitioned over to AI for creating art (Uberpie has trained AI on models from the art he handdrew/traced in the past 7-8 years of game development and now has AI generate his art for his game). Development time is not noticeably effected, nor does AI offer more time for other aspects of the game development. What Uberpie has done is increased the number of image assets per release - not necessarily lewd ones, but the dialogue scenes in between.
Where I select a specific example of an artists in the GROUP B you defined and showed what they are doing with AI and how that supports my initial response to your post where I said:
For artists who have great skill, it will allow them to do things they wouldn't normally do and/or increase the number of images, not necessarily the lewd ones.
But update cycles will not change noticeably, nor will time allotted to other parts of development.
As for my saying this:
That's all you needed to write. Nothing further. With that, we're in agreement.
Let us be clear, your examples of what you are accusing of me going off an a tangent, actually directly report, reply, and support the conversation, in toto - if you bothered to keep up and stay on topic, rather than stray into other areas trying flex (mental) muscle.

If I got too far ahead, I'll try better next time to stay at your pace.
 

c3p0

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Please ban the the flathead braindeads who cry, stamp their feet, shout to ban games on engines they don't like. And the problem solved. It will make F95 cleaner and better.
View attachment 4696033
I like that idea. Could we do it?
So, if a user scream ban Daz game, Sam will do it. If another then scream ban HTML games, Sam will do it. If ...
I wouldn't even bet on how fast it would be untill the zone is good again and help us in avoiding all things me might not like.:whistle::poop:
 

morphnet

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And out of those 900 1/4 of them 273 to be exact Are Complete.
Which is what I said.
How is that proving his point when it Opposes his point?
He has already answered and covered that in detail. If you re-read his replies calmly you will see he is making perfect sense.
 
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Ashira13

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I like that idea. Could we do it?
So, if a user scream ban Daz game, Sam will do it. If another then scream ban HTML games, Sam will do it. If ...
I wouldn't even bet on how fast it would be untill the zone is good again and help us in avoiding all things me might not like.:whistle::poop:
yes! lets ban everything, and get back to irl board games :whistle: :sneaky::geek:
 

c3p0

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There is no way reach that magnitude of renders with AI CG, it's just too much effort if you want actual quality out of them.
So, do tell me then, if that is so, why is AI CG a thing? If you're faster without it, then who, with a working head on its shoulder would use it?
 
Dec 7, 2019
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If I got too far ahead, I'll try better next time to stay at your pace.
I have been consistently clear in this thread that there are different skill levels of AI users.

The specific example you decided to disagreed with & kick this whole thing off was me giving an example of an artist/dev, drawing a paperdoll and using AI to recompile it saving time for themselves that they can further spend on the game or something else.

This example (particularly in the context of the posts prior) made it pretty obvious that the individual is skilled as an artist/dev, can draw their own assets and understands specifically what they want to achieve out of the AI they are utilizing.

You then decided to state 'dont make this mistake' and add tangents about unskilled users etc. so I took the time to clarify my position for you, a position you ultimately agreed with.

If you feel I used too broad a brush to explain it that's because you missed it the first time

to quote your own sentiment
if you bothered to keep up and stay on topic, rather than stray into other areas trying flex (mental) muscle.
I was going to just let all of that slide but you had to go an throw in that snarky response :)
 
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